An informal introduction
This blog will serve as a general dump of thoughts & images documenting the process of building an arcade game – my grad project for Graphic & Interactive Design studies at Shenkar.
The game doesn’t have a name just yet, and it’s details & concept are not finalized. It sets out to be an awesome 2D, physics based arcade platform with original design, music & content. I plan to implement 2-4 levels for the grad project presentation using OOP Actionscript 3 with the Box2D physics library and some Objective C for hardware wizardry (more on this later).