<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><description>Guy Haviv’s process, images and thoughts,
On the way to an arcade-game grad project.

More about me:
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email me at stupidapp@gmail.com</description><title>Dropkick Chopstick</title><generator>Tumblr (3.0; @dropchop)</generator><link>http://dropchop.tumblr.com/</link><item><title>www.meetgooya.com: my upcoming new home on the web</title><description>&lt;a href="http://www.meetgooya.com"&gt;www.meetgooya.com: my upcoming new home on the web&lt;/a&gt;</description><link>http://dropchop.tumblr.com/post/150089227</link><guid>http://dropchop.tumblr.com/post/150089227</guid><pubDate>Mon, 27 Jul 2009 08:18:36 -0400</pubDate></item><item><title>Complete redesigned screen / characters / UI / etc.</title><description>&lt;img src="http://2.media.tumblr.com/cJzkfT3JLpv17j6iivCmGbUko1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Complete redesigned screen / characters / UI / etc.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/140902157</link><guid>http://dropchop.tumblr.com/post/140902157</guid><pubDate>Mon, 13 Jul 2009 13:47:20 -0400</pubDate></item><item><title>Redesigned gameplay / in-game screens</title><description>&lt;img src="http://12.media.tumblr.com/cJzkfT3JLpv14tar3hcBC6Y9o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Redesigned gameplay / in-game screens&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/140901192</link><guid>http://dropchop.tumblr.com/post/140901192</guid><pubDate>Mon, 13 Jul 2009 13:45:13 -0400</pubDate></item><item><title>Redesigned Game Characters</title><description>&lt;img src="http://23.media.tumblr.com/cJzkfT3JLpv13kv8X7gM1koOo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Redesigned Game Characters&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/140900695</link><guid>http://dropchop.tumblr.com/post/140900695</guid><pubDate>Mon, 13 Jul 2009 13:44:00 -0400</pubDate></item><item><title>texturism</title><description>&lt;p&gt;visit &lt;a href="http://texturism.tumblr.com/"&gt;texturism&lt;/a&gt; for a daily dose of wonderful visual inspiration.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/128767627</link><guid>http://dropchop.tumblr.com/post/128767627</guid><pubDate>Tue, 23 Jun 2009 11:06:00 -0400</pubDate></item><item><title>Having a blast at WWDC</title><description>&lt;p&gt;Not many updates on the tumblog lately, mostly because I’m busy walking around and listening to sessions on WWDC09. If you’re here, contact me via twitter and we can meet up: &lt;a href="http://twitter.com/stupidapp"&gt;@stupidapp&lt;/a&gt;&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/121519960</link><guid>http://dropchop.tumblr.com/post/121519960</guid><pubDate>Wed, 10 Jun 2009 22:44:00 -0400</pubDate></item><item><title>In a weird way, I’m more comfortable thinking about naming...</title><description>&lt;img src="http://11.media.tumblr.com/cJzkfT3JLo9nl0vyyFSgAKqFo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;In a weird way, I’m more comfortable thinking about naming / attitude and concept when creating an identity for something than when trying to creating the thing itself.&lt;/p&gt;
&lt;p&gt;– here’s another concept poster.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/117350160</link><guid>http://dropchop.tumblr.com/post/117350160</guid><pubDate>Wed, 03 Jun 2009 10:03:03 -0400</pubDate></item><item><title>I’m working on some fun concept posters to help me...</title><description>&lt;img src="http://20.media.tumblr.com/cJzkfT3JLo9llawvBO7NGzx7o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’m working on some fun concept posters to help me finalize naming / characters / general attitude.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/117329295</link><guid>http://dropchop.tumblr.com/post/117329295</guid><pubDate>Wed, 03 Jun 2009 09:07:17 -0400</pubDate></item><item><title>Some character sketches, with transparent guns and some...</title><description>&lt;img src="http://19.media.tumblr.com/cJzkfT3JLo5vf03e5uORdgrYo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some character sketches, with transparent guns and some firepower.&lt;br/&gt;Huge thanks to Matan Liberman for the character design help.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/115930826</link><guid>http://dropchop.tumblr.com/post/115930826</guid><pubDate>Sun, 31 May 2009 18:31:00 -0400</pubDate></item><item><title>Early sketch of the “Zod Empire” map screen from my...</title><description>&lt;img src="http://23.media.tumblr.com/cJzkfT3JLo5c2imy9WKkYFfYo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Early sketch of the “Zod Empire” map screen from my game. (More shots to come.)&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/115742124</link><guid>http://dropchop.tumblr.com/post/115742124</guid><pubDate>Sun, 31 May 2009 09:29:39 -0400</pubDate></item><item><title>KitchenSync: AS3 animation library</title><description>&lt;a href="http://code.google.com/p/kitchensynclib/"&gt;KitchenSync: AS3 animation library&lt;/a&gt;: &lt;p&gt;Just started using KitchenSync, getting started was real easy (just dropped the big “org” folder in my source tree, and FlexBuilder immediately autocompleted and added imports properly). Nice.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/109649772</link><guid>http://dropchop.tumblr.com/post/109649772</guid><pubDate>Mon, 18 May 2009 17:12:32 -0400</pubDate></item><item><title>Got a WWDC Scholarship</title><description>&lt;p&gt;Just found out I got the WWDC Scholarship, hope to meet everyone from last year and generally have a blast. (and have a game to show off there, too.)&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/102566117</link><guid>http://dropchop.tumblr.com/post/102566117</guid><pubDate>Sat, 02 May 2009 04:51:35 -0400</pubDate></item><item><title>toucharcade.com</title><description>&lt;a href="http://toucharcade.com/"&gt;toucharcade.com&lt;/a&gt;: &lt;p&gt;I’m not sure how I missed this blog until now. Brilliant.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/100441947</link><guid>http://dropchop.tumblr.com/post/100441947</guid><pubDate>Sun, 26 Apr 2009 19:03:26 -0400</pubDate></item><item><title>BoxCAD: a nice Box2D based editor with AS3 code generation</title><description>&lt;a href="http://www.brainblitz.org/BoxCAD/"&gt;BoxCAD: a nice Box2D based editor with AS3 code generation&lt;/a&gt;</description><link>http://dropchop.tumblr.com/post/98400893</link><guid>http://dropchop.tumblr.com/post/98400893</guid><pubDate>Tue, 21 Apr 2009 00:31:57 -0400</pubDate></item><item><title>log.maniacalrage.net</title><description>&lt;a href="http://log.maniacalrage.net"&gt;log.maniacalrage.net&lt;/a&gt;: &lt;p&gt;Tumblogs, and especially well made one like maniacalrage, are truly inspiring: it’s a new form of small, minimal blogging, clear of clutter. They probably are easy to maintain as well - drop links without too much fuss, chat quotes, images, etc.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/97967099</link><guid>http://dropchop.tumblr.com/post/97967099</guid><pubDate>Sun, 19 Apr 2009 21:03:00 -0400</pubDate></item><item><title>Inside Digital Foundry (where 0.3 fps does matter)</title><description>&lt;a href="http://www.digitalfoundry.org/blog"&gt;Inside Digital Foundry (where 0.3 fps does matter)&lt;/a&gt;: &lt;p&gt;Gotta love these kinds of geeky ultra-technical blogs. Good times.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/97925975</link><guid>http://dropchop.tumblr.com/post/97925975</guid><pubDate>Sun, 19 Apr 2009 18:43:24 -0400</pubDate></item><item><title>50 Tumblelogs that will make your inspiration go nitro</title><description>&lt;a href="http://www.inspiredm.com/2009/04/08/tumblr-power-50-tumblelogs-that-will-make-your-inspiration-go-nitro/"&gt;50 Tumblelogs that will make your inspiration go nitro&lt;/a&gt;: &lt;p&gt;I’m always on the lookout for good tumblogs, and this wonderful list from Inspired Magazine is a goldmine.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/96573854</link><guid>http://dropchop.tumblr.com/post/96573854</guid><pubDate>Wed, 15 Apr 2009 16:41:04 -0400</pubDate></item><item><title>Objective-C for Actionscript developers</title><description>&lt;p&gt;I just found a great series of short tutorials introducing Objective-C concepts to Actionscript developers in the &lt;a href="http://blog.teknision.com"&gt;Teknision Blog&lt;/a&gt;. Looks mighty useful to me.&lt;/p&gt;
&lt;p&gt;The tutorials are:&lt;br/&gt;&lt;a href="http://blog.teknision.com/?p=138" rel="bookmark"&gt;AS3 to Objective-C : Data Types&lt;br/&gt;&lt;/a&gt;&lt;a href="http://blog.teknision.com/?p=141" rel="bookmark"&gt;AS3 to Objective-C : Syntax&lt;/a&gt; &lt;br/&gt;&lt;a href="http://blog.teknision.com/?p=164" rel="bookmark"&gt;AS3 to Objective-C : Memory Management&lt;br/&gt;&lt;/a&gt;&lt;a href="http://blog.teknision.com/?p=192" rel="bookmark"&gt;AS3 to Objective-C : Help and Resources&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sweet.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/96572005</link><guid>http://dropchop.tumblr.com/post/96572005</guid><pubDate>Wed, 15 Apr 2009 16:33:00 -0400</pubDate><category>objectivec</category><category>cocoa</category><category>actionscript</category><category>tutorial</category></item><item><title>Using AppleScript to wire Flex Builder, Flash CS4 and Debug Flash Player together</title><description>&lt;p&gt;Since I’ve been doing quite a lot of AS3 development lately, I got increasingly annoyed by the fact that I can’t compile my entire project inside Flex Builder.&lt;/p&gt;
&lt;p&gt;I’m using Flash CS4 as a level designer - where I visually drop movieclips of game elements and have physics and gameplay apply to them in runtime, but I also use Flex Builder for all the code writing. The problem is, that since .fla files need to be built, I have to use Flash to “Test Movie” / Publish each time I want to run the game prototype, and can only wire Flex Builder to the resulting .swf for debug.&lt;/p&gt;
&lt;p&gt;In order to smooth this annoyance a bit, I wired Flex Builder, Flash CS4 and Debug Flash Player together into one key stroke: hit F5 in Flex Builder causes Flash CS4 to come forward, publish my .fla and then switches back to flex builder, to run it’s manually setup Debug command. (which runs Debug Flash Player with the resulting SWF)&lt;/p&gt;
&lt;p&gt;Here’s how you can make it work:&lt;/p&gt;
&lt;p&gt;1. Download the standalone Debug Flash Player from Adobe (&lt;a href="http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_sa_debug.app.zip"&gt;direct link here&lt;/a&gt;) and Follow the tutorial in &lt;a href="http://www.themorphicgroup.com/blog/2008/05/16/10/"&gt;this link&lt;/a&gt; to wire Flex Builder to debug .swf files published by the Flash CSx.&lt;/p&gt;
&lt;p&gt;2. Fire up Apple’s Script Editor, paste the follwing code and replace the names (within the quotes) where needed:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;tell&lt;/b&gt; application &lt;i&gt;“Debug Flash Player”&lt;/i&gt; to quit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;tell&lt;/b&gt; application &lt;i&gt;“Adobe Flash CS4”&lt;/i&gt; to activate&lt;br/&gt;&lt;br/&gt;&lt;b&gt; tell&lt;/b&gt; application &lt;i&gt;“System Events”&lt;/i&gt;&lt;br/&gt;     &lt;b&gt;tell&lt;/b&gt; process &lt;i&gt;“Adobe Flash CS4”&lt;/i&gt;&lt;br/&gt;         &lt;b&gt;tell&lt;/b&gt;&lt;b&gt; &lt;/b&gt;menu bar 1&lt;br/&gt;             &lt;b&gt;tell&lt;/b&gt; menu &lt;i&gt;“File”&lt;/i&gt;&lt;br/&gt;                 click menu item &lt;i&gt;“Publish”&lt;/i&gt;&lt;br/&gt;&lt;b&gt;             end tell&lt;br/&gt;         end tell&lt;br/&gt;     end tell&lt;br/&gt; end tell&lt;/b&gt;&lt;br/&gt;&lt;br/&gt; delay 5&lt;br/&gt;&lt;br/&gt;&lt;b&gt; tell&lt;/b&gt; application &lt;i&gt;“Flex Builder” &lt;/i&gt;to activate&lt;br/&gt;&lt;br/&gt;&lt;b&gt; tell&lt;/b&gt; application &lt;i&gt;“System Events”&lt;/i&gt;&lt;br/&gt;     &lt;b&gt;tell&lt;/b&gt; process &lt;i&gt;“Flex Builder”&lt;/i&gt;&lt;br/&gt;         &lt;b&gt;tell&lt;/b&gt; menu bar 1&lt;br/&gt;             &lt;b&gt;tell&lt;/b&gt; menu bar item &lt;i&gt;“Run”&lt;/i&gt;&lt;br/&gt;                 &lt;b&gt;tell&lt;/b&gt; menu &lt;i&gt;“Run”&lt;/i&gt;&lt;br/&gt;                     &lt;b&gt;tell&lt;/b&gt; menu item &lt;i&gt;“Debug”&lt;/i&gt;&lt;br/&gt;                         &lt;b&gt;tell&lt;/b&gt; menu &lt;i&gt;“Debug”&lt;/i&gt;&lt;br/&gt;                             click menu item &lt;i&gt;“NAME-OF-YOU-CUSTOM-DEBUG-SETTING”&lt;/i&gt;&lt;br/&gt;&lt;b&gt;                         end tell&lt;br/&gt;                     end tell&lt;br/&gt;                 end tell&lt;br/&gt;             end tell&lt;br/&gt;         end tell&lt;br/&gt;     end tell&lt;br/&gt; end tell&lt;br/&gt;&lt;/b&gt;  &lt;/p&gt;
&lt;p&gt;3. Save the AppleScript is an application (.app) - hit File -&gt; Save As and choose Application from the combobox.&lt;/p&gt;
&lt;p&gt;4. Define this app as an external tool in Flex Builder (Run Menu -&gt; External Tools -&gt; Open External Tools Dialog…) Give it a name like “PublishAndDebug” and point the Location field in the dialog to the .app file created by the script editor&lt;/p&gt;
&lt;p&gt;5. Use the Mac’s Keyboard &amp; Mouse preference pane in System Preferences, to define a new keyboard shortcut for that action in Flex Builder (in the Keyboard Shortcuts tab, hit the small [+] button, than fill the information according to the image below)&lt;/p&gt;
&lt;p&gt;&lt;img src="http://21.media.tumblr.com/cJzkfT3JLmakx9fqHzgB0Hr7o1_500.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Viola. If you survived the long list of steps, you can now hit F5 in Flex Builder, and have Flash CSx come up, publish the movie, wait 5 sec, have the Flex Builder come up and launch the .swf for debug.&lt;/p&gt;
&lt;p&gt;Sweet.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/96203901</link><guid>http://dropchop.tumblr.com/post/96203901</guid><pubDate>Tue, 14 Apr 2009 16:19:42 -0400</pubDate><category>Flash</category><category>FlexBuilder</category><category>AppleScript</category><category>Prototyping</category></item><item><title>Resource / Devtool dump</title><description>&lt;p&gt;During the last two weeks, I’ve been checking several developer tools and flash libraries in order to go further with my game prototype, among them are:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.garagegames.com/products/torque-2D"&gt;Torque 2D Game Builder&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://debreuil.com/v2d/" title="Vex2D"&gt;Vex2D&lt;/a&gt;: Flash vectors -&gt; Box2D physics converter / framework&lt;br/&gt;(The command line util itself, v2d.exe requires the .Net 2.0 framework, but works fine for me with Mono for Mac.) &lt;/p&gt;
&lt;p&gt;A Guide on &lt;a href="http://www.strille.net/tutorials/part1_scrolling.php"&gt;tile-based side scrolling&lt;/a&gt; in Flash.&lt;/p&gt;</description><link>http://dropchop.tumblr.com/post/95798406</link><guid>http://dropchop.tumblr.com/post/95798406</guid><pubDate>Mon, 13 Apr 2009 13:25:00 -0400</pubDate></item></channel></rss>
